TECHNO CLUB
Objectives of the club:
- To develop and practise technical skills such as Web designing, Desk Top Publishing, animation ,Faster typing skills
- Demonstrate the understanding , awareness and practice of the safety and security protocol of virtual world.
QUIESCENT CLUB
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To promote social, emotional behavioral and academic development of the child through life skills, Self Image and Motivation.
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To provide support and care to the students with a view to train them to be peer educators.
WELMARK CLUB
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To teach the techniques of Yoga , Meditation, First Aid to students at an early age aiming to inculcate in them stress management and focus enhance life skills.
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To create awareness amongst students regarding various diseases (malaria, dengue, chikungunia) and their preventive measures
DRAMATIX CLUB
MEDIA AND PHOTOGRAPHY CLUB (CLICK)
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To develop the understanding of process of in bringing ideas from concept to production.
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To develop understanding of importance of gathering in-depth information from diverse sources.
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To develop media based creativity and communication skills.
RENDEZVOUS CLUB
- To create a recreational and consolidating opportunity for learners to foster literary skills.
- To initiate group/individual activities related to issues of contemporary social and cultural relevance and bring about a generation of eloquent speakers and thinkers.
INTERACT CLUB
- To prepare students to get engaged in meaningful service for humanitarian cause.
- To create opportunities for students to exercise creativity, organization, teamwork and leadership skills.
STUDENT COUNCIL
- To Provide students with the opportunity to develop leadership skills with a sharp focus on people management and event management sub-skills.
- To develop communication skills of the learners with immediate applicable opportunities.
CHAMPS
The learners will be able to
- To Develop the student into physically, mentally and socially fit Individuals.D
- To Practise and demonstrate discipline and development of team-spirit and leadership skills.
VIBGYOR
- To demonstrate the potential for a life -long appreciation and understanding of the visual arts through class room as well as co-curricular experiences.
- To apply educational & experimental knowledge to further appreciation of the arts of diverse cultures.
CONSUMER CLUB
- To safeguard the interest of consumers from exploitative and unfair trade practices of businessmen and traders.
- To make consumers aware of their rights and duties as responsible citizens.
- To make the consumer aware of the role of NGO’s and consumer organizations in protecting consumer interest.
HOMESAAZ CLUB
- To let the learners gain understanding, knowledge and practical hands on experiences of the many creative works for futuristic homes.
PANORAMA CLUB
- To inculcate a respect for diversity, tolerance, mutual understanding, patience and to promote peaceful co-existence among school children.
- To inspire young children and encourage them to build a future through an understanding of the past and the present.
CARREL CLUB
- To enable students to appreciate and enjoy reading.
- To develop good reading habits among the students.
- To initiate the reader-students of different proficiency levels into the world of writing .
DEBATIR CLUB
- To initiate the young learners into the finer nuances of the English language and expose them to different linguistic inputs for spoken register.
- To invoke curiosity, creativity and expose the learners to a spectrum of human interactions leading to whole brain and personality development.
INQUISITIVO
Students will be able tol:
- To Keep the student abreast of all the information, changes and progress taking place in the world today.
- Learn enable them to face this highly competitive and information oriented contemporary world with confidence and success.
- Objective of Matrix Club:
- To make students interested in and love Maths while connecting it real life applications.
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To make students bring creativity into Maths.
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To enable students relate Maths with various other fine-fields like art, music etc.
PRISM
- To develop Scientific temperament among the learners.
- To develop creative and kinesthetic skills using hand on activities.
TARANG
Objective :
- To enable students to gain understanding of analysis and composition of music in the style of their own to enhance their understanding of rhythm of various notes.
- To enhance creativity and encourage the child to come up with innovative ideas.
SAVIOR
- To create a clean and green consciousness among students.
- To inculcate proper attitudes with regard to environment.
- To educate the students about immediate environment and issues related to it.
- To involve young learners in efforts to preserve the environment.
CHESS
- To introduce chess to a level where students will become future grand masters and bring glory to the nation.
- To develop the skills of foresight, circumspection and caution among the learners.
- To develop the skills of decision making and logical thinking among the learners.
DISASTER
- To train a student to be vigilant future citizen.
- To survive and boldly face any of such dangerous situation,calamity-natural or man- made
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