CLUB ACTIVITY DETAILS
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 TECHNO CLUB

Objectives of the club:

  • To develop and practise technical skills such as Web designing, Desk Top Publishing, animation ,Faster typing skills
  • Demonstrate the understanding , awareness and practice of the safety and security protocol of virtual world.
QUIESCENT CLUB
  • To promote social, emotional behavioral and academic development of the child through life skills, Self Image and Motivation.

  • To provide support and care to the students with a view to train them to be peer educators.

WELMARK CLUB

  • To teach the techniques of Yoga , Meditation, First Aid to students at an early age aiming to inculcate in them stress management and focus enhance life skills.

  • To create awareness amongst students regarding various diseases (malaria, dengue, chikungunia) and their preventive measures

DRAMATIX CLUB

  • To pique curiosity of the learners about the contemporary world around them.

  • To build learners’ confidence and stimulate their interpersonal and communication skills.

MEDIA AND PHOTOGRAPHY CLUB (CLICK)

  • To develop the understanding of process of in bringing ideas from concept to production.

  • To develop understanding of importance of gathering in-depth information from diverse sources.

  • To develop media based creativity and communication skills.

RENDEZVOUS CLUB

  • To create a recreational and consolidating opportunity for learners to foster literary skills.
  • To initiate group/individual activities related to issues of contemporary social and cultural relevance and bring about a generation of eloquent speakers and thinkers.

INTERACT CLUB

  • To prepare students to get engaged in meaningful service for humanitarian cause.
  • To create opportunities for students to exercise creativity, organization, teamwork and leadership skills.

STUDENT COUNCIL

  • To Provide students with the opportunity to develop leadership skills with a sharp focus on people management and event management sub-skills.
  • To develop communication skills of the learners with immediate applicable opportunities.

CHAMPS

The learners will be able to

  • To  Develop the student into physically, mentally and socially fit Individuals.D
  • To Practise and demonstrate discipline and development of team-spirit and leadership skills.

VIBGYOR
  • To demonstrate the potential for a life -long appreciation and understanding of the visual arts through class room as well as co-curricular experiences.
  • To apply educational & experimental knowledge to further appreciation of the arts of diverse cultures.

CONSUMER CLUB

  • To safeguard the interest of consumers from exploitative and unfair trade practices of businessmen and traders.
  • To make consumers aware of their rights and duties as responsible citizens.
  • To make the consumer aware of the role of NGO’s and consumer organizations in protecting consumer interest.

HOMESAAZ CLUB

  • To let the learners gain understanding, knowledge and practical hands on experiences of the many creative works for futuristic homes.

PANORAMA CLUB

  • To inculcate a respect for diversity, tolerance, mutual understanding, patience and to promote peaceful co-existence among school children.
  • To inspire young children and encourage them to build a future through an understanding of the past and the present.

CARREL CLUB

  • To enable students to appreciate and enjoy reading.
  • To develop good reading habits among the students.
  • To initiate the reader-students of different proficiency levels into the world of writing .
DEBATIR CLUB
  • To initiate the young learners into the finer nuances of the English language and expose them to different linguistic inputs for spoken register.
  • To invoke curiosity, creativity and expose the learners to a spectrum of human interactions leading to whole brain and personality development.

INQUISITIVO
Students will be able tol:

  • To  Keep the student abreast of all the information, changes and progress taking place in the world today.
  • Learn enable them to face this highly competitive and information oriented contemporary world with confidence and success.
00000 INCUISTIVO CLUB
   
    

MATRIX 
  • Objective of Matrix Club:
  • To make students interested in and love Maths while connecting it real life applications.
  • To make students bring creativity into Maths.

  • To enable students relate Maths with various other fine-fields like art, music etc.

PRISM

  • To develop Scientific temperament among the learners.
  • To develop creative and kinesthetic skills using hand on activities.

TARANG
Objective :
  • To enable students to gain understanding of analysis and composition of music in the style of their own                                                                                                          to enhance their understanding of rhythm of various notes.
  • To enhance creativity and encourage the child to come up with innovative ideas.
SAVIOR
  • To create a clean and green consciousness among students.
  • To inculcate proper attitudes with regard to environment.
  • To educate the students about immediate environment and issues related to it.
  • To involve young learners in efforts to preserve the environment.
CHESS
  • To introduce chess to a level where students will become future grand masters and bring glory to the nation.
  • To develop the skills of foresight, circumspection and caution among the learners.
  • To develop the skills of decision making and logical thinking among the learners.
DISASTER
  • To train a student to be  vigilant future citizen.
  • To survive and boldly face any of such dangerous situation,calamity-natural or man- made
SANKALP 
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